Sometimes circumstances prevent a player from completing a scenario. Reasons include—but are not limited to—personal emergencies, device battery issues, venue problems, and bad timing.
To mitigate the impact on the table, GMs can exercise their discretion by adjusting the scenario’s level range or scaling to accommodate the table’s remaining players, bring in the pregenerated character that most closely resembles the lost PC, or postpone the game until all players are able to complete the scenario. If a character sheet is no longer accessible due to a loss of battery power, the player can play the pregenerated character and apply the scenario’s rewards to their original character. In all cases where the GM applies one of the above remedies, rewards for all players are based on the lowest level range played during the scenario.
GMs should work with players who do not finish an adventure to receive their Chronicle Sheets. When filling out this chronicle the Player receives full XP. They receive any reputation rewarded for the tasks the party has completed up to that point, as well as any treasure earned to that point, and any items found that were listed on the chronicles.
Players receive partial credit for Adventures and Adventure Path volumes based on the amount of sanctioned material they completed. If they complete less than half of the adventure, they receive half of the adventure’s treasure and XP; they gain full access to the items that they found during play. If they complete more than half of the adventure, they receive full credit for the adventure.
In the (hopefully rare) case of a medical emergency (defined as a player needing immediate, unexpected, professional medical treatment), the chronicle is filled out as if the player stayed for the full session and they earn the same benefits as the rest of the table.